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So my questions are: How would you implement these games? Do you have any technology recommendations? If you've written these games, what was the hardest part? Depends how much you want to start from scratch.
To answer your direct questions: 1 How would you implement these games? Seth Ladd Seth Ladd This post is older, so I wanted to update. When I run on anything newer, I get fantastic performance. Two cases of link rot Can you update the links? They both sound interesting. Great, thanks!! Check it out.
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Good stuff. James Black James Black Tom Gullen Tom Gullen Thanks, even though it's been a while since I asked the question, I've still been writing my own copycats of games on-and-off. Will take a look!
Srikar Doddi Srikar Doddi Maybe this is not what you wanted to hear, but have you thought of starting with a good book? Better go with scirra, it might reduce your work. Niraj Chauhan Niraj Chauhan 4, 8 8 gold badges 38 38 silver badges 71 71 bronze badges. Sign up or log in Sign up using Google. Sign up using Facebook.
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here Join our dedicated Meta Stack Overflow chat room! Related The first part this story will focus on the background. However if you want to make it yourself, I put a picture of my folder just below :. Click here to download the starter project. Then comes the initialization of Pixi which is based on the WebGL render engine :. For this tutorial, we tell the game to cover the whole browser window, so if you try it now you will get an all-black background. The main.
Pixi is using the hex color format, so you need to write your color code preceded by 0x. The constructor is the entry point of this class where we can add the spawn function for our clouds. We need to load the sprites before the game starts, so add them in the Pixi.
Ok, now we can display the clouds in the setInterval method of the CloudManager :. So now we have to make them move. The update function is the place to do it. But we need to store the clouds in an array so we can iterate through and set their positions. Now we can iterate the array in update and set the position of each cloud:. What about making a random variation on the clouds size?
Add this to the cloud creation block:. Baptiste M bapmenard.